/* $Id$ */ /* * Copyright (C) 2008-2011 Teluu Inc. (http://www.teluu.com) * Copyright (C) 2003-2008 Benny Prijono * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include "util.h" /** * \page page_pjmedia_samples_playfile_c Samples: Playing WAV File to Sound Device * * This is a very simple example to use the @ref PJMEDIA_FILE_PLAY and * @ref PJMED_SND_PORT. In this example, we open both the file and sound * device, and connect the two of them, and voila! Sound will be playing * the contents of the file. * * @see page_pjmedia_samples_recfile_c * * This file is pjsip-apps/src/samples/playfile.c * * \includelineno playfile.c */ /* * playfile.c * * PURPOSE: * Play a WAV file to sound player device. * * USAGE: * playfile FILE.WAV * * The WAV file could have mono or stereo channels with arbitrary * sampling rate, but MUST contain uncompressed (i.e. 16bit) PCM. * */ /* For logging purpose. */ #define THIS_FILE "playfile.c" static const char *desc = " FILE \n" " \n" " playfile.c \n" " \n" " PURPOSE \n" " \n" " Demonstrate how to play a WAV file. \n" " \n" " USAGE \n" " \n" " playfile FILE.WAV \n" " \n" " The WAV file could have mono or stereo channels with arbitrary \n" " sampling rate, but MUST contain uncompressed (i.e. 16bit) PCM. \n"; /* * main() */ int main(int argc, char *argv[]) { pj_caching_pool cp; pjmedia_endpt *med_endpt; pj_pool_t *pool; pjmedia_port *file_port; pjmedia_snd_port *snd_port; char tmp[10]; pj_status_t status; if (argc != 2) { puts("Error: filename required"); puts(desc); return 1; } /* Must init PJLIB first: */ status = pj_init(); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* Must create a pool factory before we can allocate any memory. */ pj_caching_pool_init(&cp, &pj_pool_factory_default_policy, 0); /* * Initialize media endpoint. * This will implicitly initialize PJMEDIA too. */ status = pjmedia_endpt_create(&cp.factory, NULL, 1, &med_endpt); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* Create memory pool for our file player */ pool = pj_pool_create( &cp.factory, /* pool factory */ "wav", /* pool name. */ 4000, /* init size */ 4000, /* increment size */ NULL /* callback on error */ ); /* Create file media port from the WAV file */ status = pjmedia_wav_player_port_create( pool, /* memory pool */ argv[1], /* file to play */ 20, /* ptime. */ 0, /* flags */ 0, /* default buffer */ &file_port/* returned port */ ); if (status != PJ_SUCCESS) { app_perror(THIS_FILE, "Unable to use WAV file", status); return 1; } /* Create sound player port. */ status = pjmedia_snd_port_create_player( pool, /* pool */ -1, /* use default dev. */ PJMEDIA_PIA_SRATE(&file_port->info),/* clock rate. */ PJMEDIA_PIA_CCNT(&file_port->info),/* # of channels. */ PJMEDIA_PIA_SPF(&file_port->info), /* samples per frame. */ PJMEDIA_PIA_BITS(&file_port->info),/* bits per sample. */ 0, /* options */ &snd_port /* returned port */ ); if (status != PJ_SUCCESS) { app_perror(THIS_FILE, "Unable to open sound device", status); return 1; } /* Connect file port to the sound player. * Stream playing will commence immediately. */ status = pjmedia_snd_port_connect( snd_port, file_port); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* * File should be playing and looping now, using sound device's thread. */ /* Sleep to allow log messages to flush */ pj_thread_sleep(100); printf("Playing %s..\n", argv[1]); puts(""); puts("Press to stop playing and quit"); if (fgets(tmp, sizeof(tmp), stdin) == NULL) { puts("EOF while reading stdin, will quit now.."); } /* Start deinitialization: */ /* Disconnect sound port from file port */ status = pjmedia_snd_port_disconnect(snd_port); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* Without this sleep, Windows/DirectSound will repeteadly * play the last frame during destroy. */ pj_thread_sleep(100); /* Destroy sound device */ status = pjmedia_snd_port_destroy( snd_port ); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* Destroy file port */ status = pjmedia_port_destroy( file_port ); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* Release application pool */ pj_pool_release( pool ); /* Destroy media endpoint. */ pjmedia_endpt_destroy( med_endpt ); /* Destroy pool factory */ pj_caching_pool_destroy( &cp ); /* Shutdown PJLIB */ pj_shutdown(); /* Done. */ return 0; }