# Microsoft Developer Studio Project File - Name="pjmedia" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=pjmedia - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "pjmedia.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "pjmedia.mak" CFG="pjmedia - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "pjmedia - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "pjmedia - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "pjmedia - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\output\pjmedia-i386-win32-vc6-release" # PROP BASE Intermediate_Dir ".\output\pjmedia-i386-win32-vc6-release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\output\pjmedia-i386-win32-vc6-release" # PROP Intermediate_Dir ".\output\pjmedia-i386-win32-vc6-release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W4 /GX /Zi /O2 /I "../include" /I "../../pjlib/include" /I "../../pjlib-util/include" /I "../src/pjmedia/portaudio" /I "../src/pjmedia-codec" /D "NDEBUG" /D "PA_NO_ASIO" /D "WIN32" /D "_MBCS" /D "_LIB" /D PJ_WIN32=1 /D PJ_M_I386=1 /FR /FD /c # 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